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ScriptableRenderPipeline
/
com.unity.shadergraph
/
Editor
/
Data
/
Util
文件历史
Tim Cooper
fafb59af
Run code formatter.
6 年前
..
CubemapPropertyChunk.cs
Remove unused imports in entire solution
7 年前
CubemapPropertyChunk.cs.meta
Added nodes
7 年前
DictionaryPool.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
DictionaryPool.cs.meta
Add DictionaryPool
7 年前
FunctionRegistry.cs
Run code formatter.
6 年前
FunctionRegistry.cs.meta
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
7 年前
GenerationResults.cs
Run code formatter.
6 年前
GenerationResults.cs.meta
Shader source mapping for node functions (#137)
7 年前
GraphContext.cs
Run code formatter.
6 年前
GraphContext.cs.meta
HD subshaders branch rebuild
6 年前
GraphUtil.cs
Run code formatter.
6 年前
GraphUtil.cs.meta
Various clean-ups to make code a bit more neat
7 年前
Identifier.cs
Run code formatter.
6 年前
Identifier.cs.meta
Various refactorings and improvements (#139)
7 年前
ListPool.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
ListPool.cs.meta
[shader graph]
9 年前
Logging.cs
Remove unused imports in entire solution
7 年前
Logging.cs.meta
[Material Graph]Refactoring drawing. Working general drawing.
8 年前
MatrixNames.cs
Run code formatter.
6 年前
MatrixNames.cs.meta
More work on porting node library across to new shader library.
7 年前
ObjectPool.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
ObjectPool.cs.meta
[shader graph]
9 年前
PooledObject.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
PooledObject.cs.meta
Added IDisposable functionality to ObjectPool (and ListPool)
8 年前
PropertyCollector.cs
Merge remote-tracking branch 'origin/master' into sg/texture-types
6 年前
PropertyCollector.cs.meta
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
QueuePool.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
QueuePool.cs.meta
Move graph things from Runtime to Editor
7 年前
ScreenSpaceType.cs
Addition of ScreenPositionSlotControlView
7 年前
ScreenSpaceType.cs.meta
Addition of ScreenPositionSlotControlView
7 年前
SerializationHelper.cs
Remove unused imports in entire solution
7 年前
SerializationHelper.cs.meta
[material graph]Fix serialization issues + start adding unit tests
8 年前
ShaderGenerator.cs
Run code formatter.
6 年前
ShaderGenerator.cs.meta
[Shader Graph] Inital commit of modularised graph editor
11 年前
ShaderGeneratorNames.cs
Run code formatter.
6 年前
ShaderGeneratorNames.cs.meta
More work on porting node library across to new shader library.
7 年前
ShaderSourceMap.cs
Run code formatter.
6 年前
ShaderSourceMap.cs.meta
Shader source mapping for node functions (#137)
7 年前
ShaderStringBuilder.cs
Run code formatter.
6 年前
ShaderStringBuilder.cs.meta
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
7 年前
StackPool.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
StackPool.cs.meta
Move graph things from Runtime to Editor
7 年前
TextureType.cs
Working: Properties window + new master node.
7 年前
TextureType.cs.meta
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
UvChannel.cs
Run code formatter.
6 年前
UvChannel.cs.meta
More work on porting node library across to new shader library.
7 年前