您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Evgenii Golubev e4095dd0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
..
Debug Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Lighting Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Material Use fast inverse-transpose to compute the width factor 8 年前
PostProcess HDRenderLoop: Loop now work in standalone win64 player 8 年前
ShaderPass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Shadow HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sky Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Debug.meta Added GBuffer Debug shader. 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderLoop.asset HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
HDRenderLoop.asset.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
HDRenderLoop.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
HDRenderLoop.cs.meta Change UnityStandard to HDRenderLoop 8 年前
Lighting.meta More work 8 年前
Material.meta Add area light support with Fresnel and Disney Diffuse 8 年前
PostProcess.meta Prepare for deferred rendering 8 年前
ShaderConfig.cs HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
ShaderConfig.cs.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderVariables.hlsl HDRenderLoop: Add velocity shader pass 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Sky.meta HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Utilities.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前