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18 行
458 B
18 行
458 B
using System;
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namespace UnityEditor.ShaderGraph {
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public static class ShaderGeneratorNames
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{
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private static string[] UV = {"uv0", "uv1", "uv2", "uv3"};
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public static int UVCount = 4;
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public const string ScreenPosition = "ScreenPosition";
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public const string VertexColor = "VertexColor";
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public static string GetUVName(this UVChannel channel)
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{
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return UV[(int)channel];
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}
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}
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}
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