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21 行
447 B
21 行
447 B
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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public class GraphContext
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{
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public GraphContext(string inputStructName)
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{
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graphInputStructName = inputStructName;
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}
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public string graphInputStructName
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{
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get { return m_GraphInputStructName; }
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set { m_GraphInputStructName = value; }
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}
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string m_GraphInputStructName;
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}
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}
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