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21 行
447 B

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
public class GraphContext
{
public GraphContext(string inputStructName)
{
graphInputStructName = inputStructName;
}
public string graphInputStructName
{
get { return m_GraphInputStructName; }
set { m_GraphInputStructName = value; }
}
string m_GraphInputStructName;
}
}