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27 行
1002 B
27 行
1002 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Experimental.Rendering;
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using UnityEngine;
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public class StandardSpecularToLDMaterialUpgrader : MaterialUpgrader
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{
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[MenuItem("LDRenderPipeline/Upgrade Materials")]
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private static void UpgradeMaterialsToLD()
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{
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List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
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upgraders.Add(new StandardSpecularToLDMaterialUpgrader("Standard (Specular setup)"));
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upgraders.Add(new StandardSpecularToLDMaterialUpgrader("Standard"));
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upgraders.Add(new StandardSpecularToLDMaterialUpgrader("TerrainSurface"));
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MaterialUpgrader.UpgradeProjectFolder(upgraders, "Upgrade to LD Materials");
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}
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StandardSpecularToLDMaterialUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, "RenderLoop/LowEnd");
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RemoveTexture("_OcclusionMap");
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RemoveTexture("_DetailAlbedoMap");
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RemoveTexture("_DetailNormalMap");
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}
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}
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