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Felipe Lira 98d9ef89 Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
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Resources Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Resources.meta Add LW SRP into material graph 7 年前
Shadow.hlsl Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Shadow.hlsl.meta Add LW SRP into material graph 7 年前
ShadowAlgorithms.hlsl ShaderLibrary, change REAL to real 7 年前
ShadowAlgorithms.hlsl.meta Add LW SRP into material graph 7 年前
ShadowMoments.hlsl shaderLibrary: update moment shadow map to force explicit float 7 年前
ShadowMoments.hlsl.meta Add LW SRP into material graph 7 年前
ShadowSampling.hlsl Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
ShadowSampling.hlsl.meta Add LW SRP into material graph 7 年前
ShadowSamplingTent.hlsl Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
ShadowSamplingTent.hlsl.meta Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
ShadowTexFetch.hlsl ShaderLibrary, change REAL to real 7 年前
ShadowTexFetch.hlsl.meta Add LW SRP into material graph 7 年前