您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Felipe Lira 1b2ea142 Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability. 7 年前
..
D3D11.hlsl Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
D3D11.hlsl.meta First set of files 8 年前
GLCore.hlsl Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability. 7 年前
GLCore.hlsl.meta Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
GLES2.hlsl Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array. 7 年前
GLES2.hlsl.meta Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
GLES3.hlsl Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability. 7 年前
GLES3.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Metal.hlsl Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
Metal.hlsl.meta Add LW SRP into material graph 7 年前
PSSL.hlsl Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
PSSL.hlsl.meta Add LW SRP into material graph 7 年前
Validate.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Validate.hlsl.meta Prepare for deferred rendering 8 年前
Vulkan.hlsl Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
Vulkan.hlsl.meta Add Vulkan shader support files 7 年前
XBoxOne.hlsl Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
XBoxOne.hlsl.meta HDRenderPipeline: Add xboxone support 7 年前