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Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
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Common HDRenderPipeline: Update all materials 7 年前
LayeredTessellation HDRenderPipeline: Update all materials 7 年前
Parallax Occlusion Mapping HDRenderPipeline: Update all materials 7 年前
RealtimeCubemaps HDRenderPipeline: Update all materials 7 年前
SSS HDRenderPipeline: Update all materials 7 年前
Scripts Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Tessellation HDRenderPipeline: Update all materials 7 年前
Triplanar HDRenderPipeline: Update all materials 7 年前
Two Sided HDRenderPipeline: Update all materials 7 年前
Unlit HDRenderPipeline: Update all materials 7 年前
Common.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
LayeredTessellation.meta HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Parallax Occlusion Mapping.meta HDRenderPipeline; Add Pom test level 8 年前
RealtimeCubemaps.meta Test scene for realtime cubemaps 7 年前
RealtimeCubemaps.unity Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
RealtimeCubemaps.unity.meta Test scene for realtime cubemaps 7 年前
SSS.meta HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
Scripts.meta Added refraction, roughness refraction and transparency absorption 7 年前
Tessellation.meta HDRenderPipeline: Add tessellation test 8 年前
Triplanar.meta HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Two Sided.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Unlit.meta HDRenderPipeline: Update unlit shader 8 年前