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sebastienlagarde 36f2d0de Update hlsl generator for nested class and regenerate file for HD 7 年前
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BasicRenderPipeline Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Core Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2 7 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Fptl Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup 7 年前
HDRenderPipeline Update hlsl generator for nested class and regenerate file for HD 7 年前
LightweightPipeline Added lightweight unlit and its shader GUI 7 年前
ShaderGenerator Update hlsl generator for nested class and regenerate file for HD 7 年前
ShaderLibrary Merge pull request #287 from EvgeniiG/master 7 年前
BasicRenderPipeline.meta Add BasicRenderLoopTutorial 8 年前
Core.meta Refactorentrypoint (#68) 8 年前
Editor.meta Material Upgrader support first pass 8 年前
Fptl.meta throwing in fptl project 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
LightweightPipeline.meta LowEndMobile Pipeline - Added Shadows. 8 年前
PostProcessing.meta PostProcessing integration 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
ShadowIncludes.inl Moved shadow related files into ShaderLibrary and common to reflect their general usage. 7 年前
ShadowIncludes.inl.meta Add LW SRP into material graph 7 年前