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vlad-andreev 367260ce various changes to the HD renderloop to match the preview camera changes 8 年前
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Resources Merge pull request #92 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
TilePass various changes to the HD renderloop to match the preview camera changes 8 年前
Forward.hlsl HDRenderLoop: First almost working version of tile from FPTL 8 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
LightDefinition.cs [refactor namespace] 8 年前
LightDefinition.cs.hlsl HDRenderPipeline: update unlit shader 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightLoop.cs [refactor namespace] 8 年前
LightLoop.cs.meta HDRenderLoop: Commit second draft, need testing 8 年前
LightUtilities.hlsl HDRenderLoop: use a envLightSky structure to feed sky information 8 年前
LightUtilities.hlsl.meta Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Lighting.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
TilePass.meta Merge branch 'master' into LayeredLit 8 年前