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sebastienlagarde bc549388 HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
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BaseUnlitUI.cs HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
BaseUnlitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
UnlitUI.cs HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
UnlitUI.cs.meta HDRenderLoop: Update Unlit material 8 年前