您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Evgenii Golubev 34a49e5b Set edge tess factors of edges outside the main view to 1 7 年前
..
Builtin Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask 7 年前
LayeredLit Fix tessellation frustum culling, clean and optimize 7 年前
Lit Set edge tess factors of edges outside the main view to 1 7 年前
Unlit Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl merge unity 2017.3 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前