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sebastienlagarde 960faf23 HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format) 7 年前
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AnimationController Updated test scene 7 年前
CustomTexture HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format) 7 年前
Dragon HDRenderPipeline: Update all material Keywords 7 年前
Material Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Prefabs Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Textures Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
AnimationController.meta Updated test scene for distortion 7 年前
CustomTexture.meta Prototype for distorstion 7 年前
Dragon.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Material.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Prefabs.meta HDRenderLoop: Make cubemap code compile 8 年前
Textures.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前