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Joachim Ante 32b23b9d Refactor API validation code to actually check that each define is 8 年前
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ForwardRenderLoop Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
HDRenderLoop Change position to float3 instead of float4 8 年前
RenderPasses Revert " Fix error after merge trunk" 8 年前
ShaderLibrary Refactor API validation code to actually check that each define is 8 年前
common Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
fptl Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
AdditionalLightData.cs Initial ScriptableRenderLoop 9 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
ForwardRenderLoop.meta Initial ScriptableRenderLoop 9 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoop.cs GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 9 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoopPicker.cs fixed script compile errors in the standalone build 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 9 年前
ShaderLibrary.meta First set of files 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前