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Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
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ShaderGUI Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
GenerateTextures.cs Add LW SRP into material graph 7 年前
GenerateTextures.cs.meta Add LW SRP into material graph 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs.meta Add LW SRP into material graph 7 年前
LightweightAssetInspector.cs Added RenderScale support. 7 年前
LightweightAssetInspector.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUpgraders.cs Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
LightweightPipelineUpgraders.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs.meta Add LW SRP into material graph 7 年前
ShaderGUI.meta Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs.meta Add LW SRP into material graph 7 年前
UpgradeCommon.cs Refactored LD to Lightweight 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前