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Antti Tapaninen 2cce2981 Merge branch 'master' into metal 7 年前
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AudioManager.asset Initial ScriptableRenderLoop 8 年前
ClusterInputManager.asset Initial ScriptableRenderLoop 8 年前
DynamicsManager.asset Initial ScriptableRenderLoop 8 年前
EditorBuildSettings.asset update project settings for iOS and metal 7 年前
EditorSettings.asset Initial ScriptableRenderLoop 8 年前
GraphicsSettings.asset update project settings for iOS and metal 7 年前
InputManager.asset - Added simple FreeCamera component to ScriptableRenderPipeline/common 7 年前
NavMeshAreas.asset Initial ScriptableRenderLoop 8 年前
NavMeshProjectSettings.asset revert the forward loop test scene to using the forward loop.. 8 年前
NetworkManager.asset Initial ScriptableRenderLoop 8 年前
Physics2DSettings.asset Initial ScriptableRenderLoop 8 年前
ProjectSettings.asset Merge branch 'master' into metal 7 年前
ProjectVersion.txt Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 7 年前
QualitySettings.asset Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
TagManager.asset Initial ScriptableRenderLoop 8 年前
TimeManager.asset Initial ScriptableRenderLoop 8 年前
UnityConnectSettings.asset More work 8 年前