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Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
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AnimTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
BasicProfiling Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Data Merge branch 'master' into prototype/decals_premult_alpha 7 年前
GIParityTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
GammaTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
GlobalIlluminationTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
GraphicTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
HDRI merged master 8 年前
HDRenderLoopTest Merge branch 'master' into LightweightPipeline 7 年前
LayeredLitTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Material Merge branch 'master' into prototype/decals_premult_alpha 7 年前
NewBatcherTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
PostProcess Profiles Updated HDRenderLoopTest scene to use latest postfx 8 年前
Prefabs Update ShadowsTest scene (made geometry static and added a reflection probe). 7 年前
ShadowsMaskTest Merge branch 'master' into LightweightPipeline 7 年前
SkyFogTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
SphereStandard merged master 8 年前
Volume Profiles Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
WindTest Merge branch 'master' into prototype/decals_premult_alpha 7 年前
AnimTest.meta Added two animated sample scenes for testing 7 年前
AnimTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
AnimTest.unity.meta Added two animated sample scenes for testing 7 年前
AnimTest2.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
AnimTest2.unity.meta Added two animated sample scenes for testing 7 年前
BasicProfiling.meta Added a basic profiling scene with fixed cameras (some lighting cases for now) 8 年前
BasicProfiling.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BasicProfiling.unity.meta Added a basic profiling scene with fixed cameras (some lighting cases for now) 8 年前
Data.meta Update Shadow Scene 7 年前
DistortionTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
DistortionTest.unity.meta Prototype for distorstion 7 年前
GIParityTest.meta Added GI modes test scene. 8 年前
GIParityTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GIParityTest.unity.meta Added GI modes test scene. 8 年前
GammaTest.meta Added a scene to test gamma (only basic case right now). 8 年前
GammaTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GammaTest.unity.meta Added a scene to test gamma (only basic case right now). 8 年前
GlobalIlluminationTest.meta Added the possibility to choose the update mode of sky environment lighting. 8 年前
GlobalIlluminationTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GlobalIlluminationTest.unity.meta Fixed global illumination setup and shader. 8 年前
GraphicTest.meta HDRenderPipeline; Add Pom test level 8 年前
HDRI.meta HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
HDRenderLoopTest.meta Merge branch 'LightweightPipeline' 7 年前
HDRenderLoopTest.unity Re-updated materials with new heightmap parametrization 7 年前
HDRenderLoopTest.unity.meta Add a test scene for HDRenderLoop 8 年前
LayeredLitTest.meta Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
LayeredLitTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
LayeredLitTest.unity.meta Added proper support for Vertex Color in LayeredLit shader. 8 年前
Material.meta More work 8 年前
MultipleShadowsTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
MultipleShadowsTest.unity.meta HDRenderPipeline: Relink enable shadow option + add test shadow scene 8 年前
NewBatcherBench1.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
NewBatcherBench1.unity.meta new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
NewBatcherBench2.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
NewBatcherBench2.unity.meta add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
NewBatcherTest.meta Merge pull request #257 from Unity-Technologies/Branch_Batching2 8 年前
PostProcess Profiles.meta Updated HDRenderLoopTest scene to use latest postfx 8 年前
Prefabs.meta Add a test scene for HDRenderLoop 8 年前
SSSProfiling.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
SSSProfiling.unity.meta Add the SSS profiling scene 8 年前
ShadowsMaskTest.meta HDrenderPipeline: Push shadow mask test scene 7 年前
ShadowsMaskTest.unity - Added HDShadowSettings component for volumes 7 年前
ShadowsMaskTest.unity.meta HDrenderPipeline: Push shadow mask test scene 7 年前
ShadowsTest.unity - Switched sample count to a uniform to be changed by users 7 年前
ShadowsTest.unity.meta Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
SkyFogTest.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkyFogTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
SkyFogTest.unity.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SphereStandard.meta HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
TransparencyTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
TransparencyTest.unity.meta Move test objects into a new scene for transparency 7 年前
Volume Profiles.meta Updated sample scenes 7 年前
WindTest.meta Added first version of vertex wind and a corresponding test scene. 8 年前
WindTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
WindTest.unity.meta Added first version of vertex wind and a corresponding test scene. 8 年前