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Arnaud Carré arnaud@unity3d.com 2913ae51 now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
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BasicRenderBatching now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
BasicRenderLoopTutorial API change: SortOptions -> SortFlags 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ScriptableRenderLoop HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
ShaderGenerator Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
TestScenes now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
Textures HDRenderLoop: Make cubemap code compile 8 年前
BasicRenderBatching.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicRenderLoopTutorial.meta Add BasicRenderLoopTutorial 8 年前
Editor.meta Shader generator 8 年前
ScriptableRenderLoop.meta Initial ScriptableRenderLoop 9 年前
ShaderGenerator.meta Shader generator 8 年前
TestScenes.meta Initial ScriptableRenderLoop 9 年前
Textures.meta adding a skydome 8 年前