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Felipe Lira 28ba8394 Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used. 7 年前
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LightweightBlit.shader Addresssed UI issues. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Addresssed UI issues. 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCore.cginc Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI. 7 年前
LightweightCore.cginc.meta Add LW SRP into material graph 7 年前
LightweightLighting.cginc Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI. 7 年前
LightweightLighting.cginc.meta Add LW SRP into material graph 7 年前
LightweightPassLit.cginc Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used. 7 年前
LightweightPassLit.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightShadows.cginc More refactor changes to support ShaderGraph 7 年前
LightweightShadows.cginc.meta Add LW SRP into material graph 7 年前
LightweightStandard.shader Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardSimpleLighting.shader Added support to directional lightmaps. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightUnlit.shader Addresssed UI issues. 7 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前