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sebastienlagarde 469a2379 HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
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Debug Merge pull request #34 from Unity-Technologies/Refactor-lightloop 8 年前
Editor HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
Lighting HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
Material Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting 8 年前
PostProcess HDRenderLoop: Loop now work in standalone win64 player 8 年前
ShaderPass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Shadow Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sky Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderLoop.asset HDRenderLoop: Version that compile and display something 8 年前
HDRenderLoop.asset.meta HDRenderLoop: Version that compile and display something 8 年前
HDRenderLoop.cs HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
HDRenderLoop.cs.meta Change UnityStandard to HDRenderLoop 8 年前
Lighting.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Material.meta Add area light support with Fresnel and Disney Diffuse 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderConfig.cs HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
ShaderConfig.cs.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl HDRenderLoop: First no working version of cluster FPTL 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Utilities.cs HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前