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uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
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Resources Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Resources.meta Add LW SRP into material graph 7 年前
Shadow.hlsl Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Shadow.hlsl.meta Add LW SRP into material graph 7 年前
ShadowAlgorithms.hlsl Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
ShadowAlgorithms.hlsl.meta Add LW SRP into material graph 7 年前
ShadowMoments.hlsl shaderLibrary: update moment shadow map to force explicit float 7 年前
ShadowMoments.hlsl.meta Add LW SRP into material graph 7 年前
ShadowSampling.hlsl Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
ShadowSampling.hlsl.meta Add LW SRP into material graph 7 年前
ShadowTexFetch.hlsl Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
ShadowTexFetch.hlsl.meta Add LW SRP into material graph 7 年前