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30 行
756 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Range/Minimum")]
public class MinimumNode : CodeFunctionNode
{
public MinimumNode()
{
name = "Minimum";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Min", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Min(
[Slot(0, Binding.None)] DynamicDimensionVector first,
[Slot(1, Binding.None)] DynamicDimensionVector second,
[Slot(2, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = min(first, second);
};";
}
}
}