using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Range/Minimum")] public class MinimumNode : CodeFunctionNode { public MinimumNode() { name = "Minimum"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Min", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Min( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = min(first, second); };"; } } }