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31 行
870 B
31 行
870 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Interpolation/InverseLerp")]
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public class InverseLerpNode : CodeFunctionNode
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{
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public InverseLerpNode()
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{
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name = "InverseLerp";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_InverseLerp", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_InverseLerp(
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[Slot(0, Binding.None)] DynamicDimensionVector inputA,
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[Slot(1, Binding.None)] DynamicDimensionVector inputB,
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[Slot(2, Binding.None)] DynamicDimensionVector t,
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[Slot(3, Binding.None)] out DynamicDimensionVector result)
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{
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return
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@"
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{
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result = (t - inputA)/(inputB - inputA);
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}";
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}
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}
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}
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