using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Interpolation/InverseLerp")] public class InverseLerpNode : CodeFunctionNode { public InverseLerpNode() { name = "InverseLerp"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_InverseLerp", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_InverseLerp( [Slot(0, Binding.None)] DynamicDimensionVector inputA, [Slot(1, Binding.None)] DynamicDimensionVector inputB, [Slot(2, Binding.None)] DynamicDimensionVector t, [Slot(3, Binding.None)] out DynamicDimensionVector result) { return @" { result = (t - inputA)/(inputB - inputA); }"; } } }