您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

69 行
2.7 KiB

using UnityEngine;
using UnityEditor;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[CanEditMultipleObjects]
[CustomEditor(typeof(ProceduralSkySettings))]
public class ProceduralSkySettingsEditor
: SkySettingsEditor
{
private class Styles
{
public readonly GUIContent sunSize = new GUIContent("Sun Size");
public readonly GUIContent sunSizeConvergence = new GUIContent("Sun Size Convergence");
public readonly GUIContent atmosphereThickness = new GUIContent("Atmosphere Thickness");
public readonly GUIContent skyTint = new GUIContent("SkyTint");
public readonly GUIContent groundColor = new GUIContent("Ground Color");
public readonly GUIContent enableSunDisk = new GUIContent("Enable Sun Disk");
}
private static Styles s_Styles = null;
private static Styles styles
{
get
{
if (s_Styles == null)
s_Styles = new Styles();
return s_Styles;
}
}
private SerializedProperty m_SunSize;
private SerializedProperty m_SunSizeConvergence;
private SerializedProperty m_AtmosphericThickness;
private SerializedProperty m_SkyTint;
private SerializedProperty m_GroundColor;
private SerializedProperty m_EnableSunDisk;
protected override void InitializeProperties()
{
base.InitializeProperties();
m_SunSize = serializedObject.FindProperty("sunSize");
m_SunSizeConvergence = serializedObject.FindProperty("sunSizeConvergence");
m_AtmosphericThickness = serializedObject.FindProperty("atmosphereThickness");
m_SkyTint = serializedObject.FindProperty("skyTint");
m_GroundColor = serializedObject.FindProperty("groundColor");
m_EnableSunDisk = serializedObject.FindProperty("enableSunDisk");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_EnableSunDisk, styles.enableSunDisk);
EditorGUILayout.PropertyField(m_SunSize, styles.sunSize);
EditorGUILayout.PropertyField(m_SunSizeConvergence, styles.sunSizeConvergence);
EditorGUILayout.PropertyField(m_AtmosphericThickness, styles.atmosphereThickness);
EditorGUILayout.PropertyField(m_SkyTint, styles.skyTint);
EditorGUILayout.PropertyField(m_GroundColor, styles.groundColor);
EditorGUILayout.Space();
base.CommonSkySettingsGUI();
serializedObject.ApplyModifiedProperties();
}
}
}