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GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
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AtmosphericScattering - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
HDRISky Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
ProceduralSky Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
AtmosphericScattering.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkySettingsEditor.cs - Fixed shader compilation errors on PS4 7 年前
SkySettingsEditor.cs.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前