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Peter Bay Bastian 5fe33b9e Squash `SerializableSlot` into `MaterialSlot` 7 年前
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AbstractMaterialGraphTests.cs Squash `SerializableNode` into `AbstractMaterialNode` 7 年前
AbstractMaterialGraphTests.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
DynamicSlotTests.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
DynamicSlotTests.cs.meta [Material Graph]Write tests / fix issues as encountered 9 年前
FixedSlotTests.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FixedSlotTests.cs.meta [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
MaterialGraphTests.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
MaterialGraphTests.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
MaterialNodeTests.cs Squash `SerializableSlot` into `MaterialSlot` 7 年前
MaterialNodeTests.cs.meta [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 8 年前
MaterialSlotTests.cs Run code format tool 7 年前
MaterialSlotTests.cs.meta [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
PixelShaderNodeTests.cs Run code format tool 7 年前
PixelShaderNodeTests.cs.meta [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
PropertyChunkTests.cs Run code format tool 7 年前
PropertyChunkTests.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
PropertyGeneratorTests.cs Run code format tool 7 年前
PropertyGeneratorTests.cs.meta [Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs 8 年前
PropertyNodeTests.cs Run code format tool 7 年前
PropertyNodeTests.cs.meta [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
SerializedGraphTests.cs Squash `SerializableSlot` into `MaterialSlot` 7 年前
SerializedGraphTests.cs.meta [material graph]Fix serialization issues + start adding unit tests 9 年前
ShaderGeneratorTests.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ShaderGeneratorTests.cs.meta [Material Graph]Write tests / fix issues as encountered 9 年前