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41 行
645 B
41 行
645 B
Pass
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{
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Tags{"LightMode" = "ShadowCaster"}
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ZWrite On ZTest LEqual
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CGPROGRAM
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#pragma target 2.0
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#pragma vertex ShadowPassVertex
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#pragma fragment ShadowPassFragment
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#include "UnityCG.cginc"
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#include "LightweightPassShadow.cginc"
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ENDCG
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}
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Pass
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{
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Tags{"LightMode" = "DepthOnly"}
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ZWrite On
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ColorMask 0
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CGPROGRAM
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#pragma target 2.0
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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float4 vert(float4 pos : POSITION) : SV_POSITION
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{
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return UnityObjectToClipPos(pos);
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}
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half4 frag() : SV_TARGET
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{
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return 0;
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}
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ENDCG
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}
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