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Evgenii Golubev 6717b3e7 Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected. 7 年前
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Decal Merge pull request #896 from Unity-Technologies/decals/distance_culling 7 年前
DiffusionProfile Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
LayeredLit Merge pull request #956 from Unity-Technologies/Branch_FixHeightUI 7 年前
Lit Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected. 7 年前
Unlit Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade 7 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Unlit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前