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36 行
1.0 KiB
36 行
1.0 KiB
using System.Reflection;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Interpolation", "Smoothstep")]
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class SmoothstepNode : CodeFunctionNode
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{
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public SmoothstepNode()
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{
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name = "Smoothstep";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Smoothstep-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Smoothstep", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Smoothstep(
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[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector Edge1,
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[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector Edge2,
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[Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In,
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[Slot(3, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = smoothstep(Edge1, Edge2, In);
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}";
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}
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}
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}
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