using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Interpolation", "Smoothstep")] class SmoothstepNode : CodeFunctionNode { public SmoothstepNode() { name = "Smoothstep"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Smoothstep-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Smoothstep", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Smoothstep( [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector Edge1, [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector Edge2, [Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In, [Slot(3, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = smoothstep(Edge1, Edge2, In); }"; } } }