您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
37 行
915 B
37 行
915 B
using System.Reflection;
|
|
using UnityEngine.Graphing;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
[Title("UV/Twist")]
|
|
public class TwistNode : CodeFunctionNode
|
|
{
|
|
public TwistNode()
|
|
{
|
|
name = "Twist";
|
|
}
|
|
|
|
protected override MethodInfo GetFunctionToConvert()
|
|
{
|
|
return GetType().GetMethod("Unity_Twist", BindingFlags.Static | BindingFlags.NonPublic);
|
|
}
|
|
|
|
static string Unity_Twist(
|
|
[Slot(0, Binding.None)] Vector2 uv,
|
|
[Slot(1, Binding.None)] Vector1 twist,
|
|
[Slot(2, Binding.None)] out Vector2 result)
|
|
{
|
|
result = Vector2.zero;
|
|
|
|
return
|
|
@"
|
|
{
|
|
{precision} angle = twist * length(uv);
|
|
{precision} x = cos(angle) * uv.x - sin(angle) * uv.y;
|
|
{precision} y = sin(angle) * uv.x + cos(angle) * uv.y;
|
|
result = float2(x, y);
|
|
}
|
|
";
|
|
}
|
|
}
|
|
}
|