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37 行
915 B

using System.Reflection;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("UV/Twist")]
public class TwistNode : CodeFunctionNode
{
public TwistNode()
{
name = "Twist";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Twist", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Twist(
[Slot(0, Binding.None)] Vector2 uv,
[Slot(1, Binding.None)] Vector1 twist,
[Slot(2, Binding.None)] out Vector2 result)
{
result = Vector2.zero;
return
@"
{
{precision} angle = twist * length(uv);
{precision} x = cos(angle) * uv.x - sin(angle) * uv.y;
{precision} y = sin(angle) * uv.x + cos(angle) * uv.y;
result = float2(x, y);
}
";
}
}
}