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33 行
833 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("UV/Cartesian To Polar")]
public class CartesianToPolarNode : CodeFunctionNode
{
public CartesianToPolarNode()
{
name = "CartesianToPolar";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_CartesianToPolar", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_CartesianToPolar(
[Slot(0, Binding.MeshUV0)] Vector2 uv,
[Slot(1, Binding.None)] out Vector3 result)
{
result = Vector3.zero;
return
@"
{
{precision} radius = length(uv);
{precision} angle = atan2(uv.x, uv.y);
result = float2(radius, angle);
}
";
}
}
}