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33 行
833 B
33 行
833 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("UV/Cartesian To Polar")]
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public class CartesianToPolarNode : CodeFunctionNode
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{
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public CartesianToPolarNode()
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{
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name = "CartesianToPolar";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_CartesianToPolar", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_CartesianToPolar(
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[Slot(0, Binding.MeshUV0)] Vector2 uv,
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[Slot(1, Binding.None)] out Vector3 result)
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{
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result = Vector3.zero;
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return
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@"
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{
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{precision} radius = length(uv);
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{precision} angle = atan2(uv.x, uv.y);
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result = float2(radius, angle);
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}
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";
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}
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}
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}
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