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32 行
747 B
32 行
747 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Preview Node")]
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public class PreviewNode : CodeFunctionNode
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{
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public override bool hasPreview { get { return true; } }
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public PreviewNode()
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{
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name = "Preview";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Preview", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Preview(
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[Slot(0, Binding.None)] DynamicDimensionVector input,
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[Slot(1, Binding.None)] out DynamicDimensionVector output)
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{
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return
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@"
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{
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output = input;
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}
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";
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}
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}
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}
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