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32 行
747 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Preview Node")]
public class PreviewNode : CodeFunctionNode
{
public override bool hasPreview { get { return true; } }
public PreviewNode()
{
name = "Preview";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Preview", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Preview(
[Slot(0, Binding.None)] DynamicDimensionVector input,
[Slot(1, Binding.None)] out DynamicDimensionVector output)
{
return
@"
{
output = input;
}
";
}
}
}