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31 行
776 B
31 行
776 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Matrix/TransposeMatrix")]
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public class MatrixTransposeNode : CodeFunctionNode
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{
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public MatrixTransposeNode()
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{
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name = "TransposeMatrix";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("unity_MatrixTranspose_", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string unity_MatrixTranspose_(
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[Slot(0, Binding.None)] Matrix4x4 inMatrix,
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[Slot(1, Binding.None)] out Matrix4x4 outMatrix)
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{
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outMatrix = Matrix4x4.identity;
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return
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@"
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{
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outMatrix = transpose(inMatrix);
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}
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";
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}
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}
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}
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