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31 行
776 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Matrix/TransposeMatrix")]
public class MatrixTransposeNode : CodeFunctionNode
{
public MatrixTransposeNode()
{
name = "TransposeMatrix";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("unity_MatrixTranspose_", BindingFlags.Static | BindingFlags.NonPublic);
}
static string unity_MatrixTranspose_(
[Slot(0, Binding.None)] Matrix4x4 inMatrix,
[Slot(1, Binding.None)] out Matrix4x4 outMatrix)
{
outMatrix = Matrix4x4.identity;
return
@"
{
outMatrix = transpose(inMatrix);
}
";
}
}
}