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uygar c9b42ea6 Added cam relative offset to inverse of shadow matrix. 7 年前
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Resources Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes 7 年前
AdditionalShadowData.cs Added new parameters to control the edge leak fixup. 7 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Added cam relative offset to inverse of shadow matrix. 7 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 7 年前
ShadowBase.cs.hlsl Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 7 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowUtilities.cs Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 7 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Reduced per frame memory allocations. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前