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GitHub 104d6424 Optimize for a dumb compiler (need to profile) 7 年前
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Resources Merge pull request #676 from Unity-Technologies/Clean-SSS-code 7 年前
ShaderPass Merge pull request #622 from Unity-Technologies/motionVectorSupport 7 年前
Lit.cs Add Fresnel term to SSS profile 7 年前
Lit.cs.hlsl Add Fresnel term to SSS profile 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Optimize for a dumb compiler (need to profile) 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Various typo fix + disable extra pass if distortion only 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataDisplacement.hlsl Change shader include paths to take advantage of Core being an include path now 7 年前
LitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataIndividualLayer.hlsl HDRenderPipeline: fix issue with _AlphaCutoffPostpass 7 年前
LitDataIndividualLayer.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataMeshModification.hlsl Motion Vector Support 7 年前
LitDataMeshModification.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitProperties.hlsl Replace all sampler macros with SAMPLER 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl Optimize anisotropic GGX 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.shader Various typo fix + disable extra pass if distortion only 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs Update the precomputed magnitude table for the Disney Diffuse 7 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs Cleaned up unused usings 7 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前