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Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
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LightweightShaderGUI.cs Runned auto format tool. 7 年前
LightweightShaderGUI.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightStandardGUI.cs Runned auto format tool. 7 年前
LightweightStandardGUI.cs.meta Add LW SRP into material graph 7 年前
LightweightStandardParticlesShaderGUI.cs Upgraded Particles to SRP shader library. 7 年前
LightweightStandardParticlesShaderGUI.cs.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLightingGUI.cs GPU instancing in Lightweight renderpipeline 7 年前
LightweightStandardSimpleLightingGUI.cs.meta Add LW SRP into material graph 7 年前
LightweightUnlitGUI.cs Runned auto format tool. 7 年前
LightweightUnlitGUI.cs.meta Add LW SRP into material graph 7 年前