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22 行
694 B

using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class HDRenderPipelineMenuItems
{
[MenuItem("HDRenderPipeline/Synchronize all Layered materials")]
static void SynchronizeAllLayeredMaterial()
{
Object[] materials = Resources.FindObjectsOfTypeAll<Material>();
foreach (Object obj in materials)
{
Material mat = obj as Material;
if(mat.shader.name == "HDRenderLoop/LayeredLit")
{
LayeredLitGUI.SynchronizeAllLayers(mat);
}
}
}
}
}