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Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
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Editor Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
HDRenderPipeline Merge branch 'preview-cameras' into refactor-hdloop 8 年前
RenderPasses [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
ShaderLibrary Merge branch 'preview-cameras' into refactor-hdloop 8 年前
common TextureCache shouldn't derive from UnityEngine.Object 8 年前
core [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
fptl Merge branch 'preview-cameras' into refactor-hdloop 8 年前
AdditionalLightData.cs [refactor namespace] 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
Editor.meta Material Upgrader support first pass 8 年前
HDRenderPipeline.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 9 年前
ShaderLibrary.meta First set of files 8 年前
common.meta throwing in fptl project 8 年前
core.meta Refactorentrypoint (#68) 8 年前
fptl.meta throwing in fptl project 8 年前