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Julien Ignace 5c5547e8 Removed a bunch of GC.Alloc each frame. 6 年前
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BufferedRTHandleSystem.cs Run code formatter. 7 年前
BufferedRTHandleSystem.cs.meta wip buffered RTHandle system for cameras 7 年前
DepthBits.cs Run code formatter. 7 年前
DepthBits.cs.meta Updated RTHandle class to an instance class 7 年前
EncodeBC6H.cs Run code formatter. 7 年前
EncodeBC6H.cs.meta Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
MSAASamples.cs Run code formatter. 7 年前
MSAASamples.cs.meta Updated RTHandle class to an instance class 7 年前
RTCategory.cs Run code formatter. 7 年前
RTCategory.cs.meta Updated RTHandle class to an instance class 7 年前
RTHandleSystem.RTHandle.cs Run code formatter. 7 年前
RTHandleSystem.RTHandle.cs.meta Updated RTHandle class to an instance class 7 年前
RTHandleSystem.cs Removed a bunch of GC.Alloc each frame. 6 年前
RTHandleSystem.cs.meta Updated RTHandle class to an instance class 7 年前
RTHandles.cs Run code formatter. 7 年前
RTHandles.cs.meta Updated RTHandle class to an instance class 7 年前
TextureCache.cs Fixed TextureCache2D for RenderTextures 7 年前
TextureCache.cs.meta throwing in fptl project 9 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
TextureSettings.cs.meta More work 8 年前