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90 行
2.5 KiB
90 行
2.5 KiB
using System;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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// Currently PreIntegratedFGD only have GGX, if we add another case convert it to a textureArray (like LTCArea)
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public partial class PreIntegratedFGD
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{
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static PreIntegratedFGD s_Instance;
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public static PreIntegratedFGD instance
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{
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get
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{
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if (s_Instance == null)
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s_Instance = new PreIntegratedFGD();
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return s_Instance;
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}
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}
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bool m_isInit;
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int m_refCounting;
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// For image based lighting
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Material m_InitPreFGD;
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RenderTexture m_PreIntegratedFGD;
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PreIntegratedFGD()
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{
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m_isInit = false;
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m_refCounting = 0;
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}
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public void Build()
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{
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Debug.Assert(m_refCounting >= 0);
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if (m_refCounting == 0)
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{
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m_InitPreFGD = CoreUtils.CreateEngineMaterial("Hidden/HDRenderPipeline/PreIntegratedFGD");
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m_PreIntegratedFGD = new RenderTexture(128, 128, 0, RenderTextureFormat.ARGB2101010, RenderTextureReadWrite.Linear);
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m_PreIntegratedFGD.hideFlags = HideFlags.HideAndDontSave;
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m_PreIntegratedFGD.filterMode = FilterMode.Bilinear;
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m_PreIntegratedFGD.wrapMode = TextureWrapMode.Clamp;
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m_PreIntegratedFGD.hideFlags = HideFlags.DontSave;
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m_PreIntegratedFGD.name = CoreUtils.GetRenderTargetAutoName(128, 128, RenderTextureFormat.ARGB2101010, "PreIntegratedFGD");
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m_PreIntegratedFGD.Create();
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m_isInit = false;
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}
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m_refCounting++;
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}
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public void RenderInit(CommandBuffer cmd)
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{
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if (m_isInit)
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return;
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using (new ProfilingSample(cmd, "Init PreFGD"))
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{
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CoreUtils.DrawFullScreen(cmd, m_InitPreFGD, new RenderTargetIdentifier(m_PreIntegratedFGD));
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}
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m_isInit = true;
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}
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public void Cleanup()
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{
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m_refCounting--;
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if (m_refCounting == 0)
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{
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CoreUtils.Destroy(m_InitPreFGD);
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CoreUtils.Destroy(m_PreIntegratedFGD);
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m_isInit = false;
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}
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Debug.Assert(m_refCounting >= 0);
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}
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public void Bind()
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{
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Shader.SetGlobalTexture("_PreIntegratedFGD", m_PreIntegratedFGD);
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}
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}
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}
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