using System; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.HDPipeline { // Currently PreIntegratedFGD only have GGX, if we add another case convert it to a textureArray (like LTCArea) public partial class PreIntegratedFGD { static PreIntegratedFGD s_Instance; public static PreIntegratedFGD instance { get { if (s_Instance == null) s_Instance = new PreIntegratedFGD(); return s_Instance; } } bool m_isInit; int m_refCounting; // For image based lighting Material m_InitPreFGD; RenderTexture m_PreIntegratedFGD; PreIntegratedFGD() { m_isInit = false; m_refCounting = 0; } public void Build() { Debug.Assert(m_refCounting >= 0); if (m_refCounting == 0) { m_InitPreFGD = CoreUtils.CreateEngineMaterial("Hidden/HDRenderPipeline/PreIntegratedFGD"); m_PreIntegratedFGD = new RenderTexture(128, 128, 0, RenderTextureFormat.ARGB2101010, RenderTextureReadWrite.Linear); m_PreIntegratedFGD.hideFlags = HideFlags.HideAndDontSave; m_PreIntegratedFGD.filterMode = FilterMode.Bilinear; m_PreIntegratedFGD.wrapMode = TextureWrapMode.Clamp; m_PreIntegratedFGD.hideFlags = HideFlags.DontSave; m_PreIntegratedFGD.name = CoreUtils.GetRenderTargetAutoName(128, 128, RenderTextureFormat.ARGB2101010, "PreIntegratedFGD"); m_PreIntegratedFGD.Create(); m_isInit = false; } m_refCounting++; } public void RenderInit(CommandBuffer cmd) { if (m_isInit) return; using (new ProfilingSample(cmd, "Init PreFGD")) { CoreUtils.DrawFullScreen(cmd, m_InitPreFGD, new RenderTargetIdentifier(m_PreIntegratedFGD)); } m_isInit = true; } public void Cleanup() { m_refCounting--; if (m_refCounting == 0) { CoreUtils.Destroy(m_InitPreFGD); CoreUtils.Destroy(m_PreIntegratedFGD); m_isInit = false; } Debug.Assert(m_refCounting >= 0); } public void Bind() { Shader.SetGlobalTexture("_PreIntegratedFGD", m_PreIntegratedFGD); } } }