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Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
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Builtin Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
LayeredLit HDRenderPipeline: Fix various shader compiler warning 7 年前
Lit Use macros instead of directly referencing matrix variables 7 年前
Unlit Merge pull request #577 from Unity-Technologies/Unity-2017.3 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl merge unity 2017.3 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs HDRenderPipeline: Fix minor issue with duplicate code 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前