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Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
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DebugDisplay.cs merge unity 2017.3 7 年前
DebugDisplay.cs.hlsl merge unity 2017.3 7 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.hlsl Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplayLatlong.shader Add vulkan to the list of only_renderers in all the shaders 7 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
DebugFullScreen.shader Add vulkan to the list of only_renderers in all the shaders 7 年前
DebugFullScreen.shader.meta Missing files 8 年前
DebugViewMaterialGBuffer.shader Use macros instead of directly referencing matrix variables 7 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 8 年前
DebugViewTiles.shader Use macros instead of directly referencing matrix variables 7 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LightingDebugPanel.cs Renamed PreTransparent to PreRefraction 7 年前
LightingDebugPanel.cs.meta Created an override for the Lighting debug panel. 8 年前