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GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
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Editor Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
Editor.meta Merge branch 'master' into LayeredLit 8 年前
LayeredLit.shader add support of basic specular occlusion (intersection of cone) 7 年前
LayeredLit.shader.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitTessellation.shader add support of basic specular occlusion (intersection of cone) 7 年前
LayeredLitTessellation.shader.meta HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前