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目录树:
0fe67279
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
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/fptl_cleanup
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/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
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/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
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/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
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/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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/Documentation
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/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
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/stacklit
/StackLit2
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
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ScriptableRenderPipeline
/
Tests
/
GraphicsTests
/
RenderPipeline
/
LightweightPipeline
/
Scenes
/
007_LitShaderMaps
文件历史
Felipe Lira
c62e8861
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
..
007_LitShaderMaps_01_BaseWhite.mat
Fixed some issues on OpenGL and fixed test scene 007 material keywords.
7 年前
007_LitShaderMaps_01_BaseWhite.mat.meta
Created initial test scenes for LDpipe.
8 年前
007_LitShaderMaps_02_BaseColor.mat
Fixed some issues on OpenGL and fixed test scene 007 material keywords.
7 年前
007_LitShaderMaps_02_BaseColor.mat.meta
Created initial test scenes for LDpipe.
8 年前
007_LitShaderMaps_03_Specular.mat
Fixed some issues on OpenGL and fixed test scene 007 material keywords.
7 年前
007_LitShaderMaps_03_Specular.mat.meta
Created initial test scenes for LDpipe.
8 年前
007_LitShaderMaps_04_Normal.mat
Fixed some issues on OpenGL and fixed test scene 007 material keywords.
7 年前
007_LitShaderMaps_04_Normal.mat.meta
Created initial test scenes for LDpipe.
8 年前
007_LitShaderMaps_05_Emission.mat
Fixed some issues on OpenGL and fixed test scene 007 material keywords.
7 年前
007_LitShaderMaps_05_Emission.mat.meta
Created initial test scenes for LDpipe.
8 年前
007_LitShaderMaps_06_All.mat
Fixed some issues on OpenGL and fixed test scene 007 material keywords.
7 年前
007_LitShaderMaps_06_All.mat.meta
Created initial test scenes for LDpipe.
8 年前
007_LitShaderMaps_UnlitMatTexture_08.mat
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
007_LitShaderMaps_UnlitMatTexture_08.mat.meta
Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout.
8 年前
007_LitShaderMaps_UnlitMat_07.mat
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
007_LitShaderMaps_UnlitMat_07.mat.meta
Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout.
8 年前
LightingData.asset
Added GI to unlit standard shader.
7 年前
LightingData.asset.meta
Added GI to unlit standard shader.
7 年前