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Felipe Lira 0f4a886b LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 8 年前
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BasicRenderPipeline Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Core Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Fptl Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup 8 年前
HDRenderPipeline HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 8 年前
LightweightPipeline LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 8 年前
ShaderGenerator Merge branch 'master' 8 年前
ShaderLibrary Merge pull request #287 from EvgeniiG/master 8 年前
BasicRenderPipeline.meta Add BasicRenderLoopTutorial 8 年前
Core.meta Refactorentrypoint (#68) 8 年前
Editor.meta Material Upgrader support first pass 8 年前
Fptl.meta throwing in fptl project 9 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta LowEndMobile Pipeline - Added Shadows. 8 年前
PostProcessing.meta PostProcessing integration 8 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
ShadowIncludes.inl Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
ShadowIncludes.inl.meta Add LW SRP into material graph 7 年前