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1.2 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Artistic", "Adjustment", "Replace Color")]
public class ReplaceColorNode : CodeFunctionNode
{
public ReplaceColorNode()
{
name = "Replace Color";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Replace-Color-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_ReplaceColor", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_ReplaceColor(
[Slot(0, Binding.None)] Vector3 In,
[Slot(1, Binding.None)] ColorRGB From,
[Slot(2, Binding.None)] ColorRGB To,
[Slot(3, Binding.None)] Vector1 Range,
[Slot(5, Binding.None)] Vector1 Fuzziness,
[Slot(4, Binding.None)] out Vector3 Out)
{
Out = Vector3.zero;
return
@"
{
{precision} Distance = distance(From, In);
Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 1e-5f)));
}";
}
}
}